﻿using System;
using System.Xml.Serialization;

namespace DataAccessLayer
{
    [Serializable, XmlType("BonusPack")]
    public sealed class BonusPack : IAlive, IPowerful, IMovable, IShooter, IExtinctable
    {
        public int Hp { get; set; }

        public int Power { get; set; }

        public int Speed { get; set; }

        public int BulletCount { get; set; }

        public int ShootInterval { get; set; }

        public int ExtinctionRate { get; set; }

        public int EneryPerHit { get; set; }
    }
}